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Tampilkan postingan dengan label Yu-Gi-Oh Trading Card Game. Tampilkan semua postingan

Spell Speed and chain in Yu-Gi-Oh! Trading Card

In Yu-Gi-Oh! Trading card games, for each monster effect, spell cards and trap cards have certain speed. This can only used when in certain condition and which effect can be chained to another.

Spell Speed
  1. Spell Speed 1
    Cards can ordinarily only be played during the turn of the player who controls the card. This is true for Field and Continuous spell cards only when they are initially played. Spell Speed 1 cards cannot be chained to or activated in response to any other card. Spell Speed 1 effects, however, can be chained to other Spell Speed 1 effects.
  2. Spell Speed 2
    Cards can be played on either player's turn but must have been set during your turn. Spell Speed 2 cards can be activated in response to any Spell Speed 1 or 2 card or effect. Spell Speed 2 effects are rarer but are usually compulsory to activate.
  3. Spell Speed 3
    Cards are only Counter trap cards. They can be activated in response to either Spell Speed 1, 2, or 3.

Yu-Gi-Oh! Spell Cards and Trap Cards

When Playing Yu-Gi-Oh! trading card spell and trap cards played a big role in winning the game.

Yu-Gi-Oh! Spell Cards

Spell cards can be used to increase the attack or defense of your monster, destroy other cards, reviving monster, etc. They are very important to ensure your winning. But you have to remember to balanced your deck among monster, spell and trap cars.

There are 6 types of spell card:
  1. Regular Spell
    After it used, it sent to the grave
  2. Quick Play
    You can activated opponents turn as well as your own.

Yu-Gi-Oh! General Rules

The Game begin with each player choosing deck card containing 40 to 60 cards and a number of life points (official rules designate 8000). A turn-based duel ensues in which players use cards representing Monsters, Spells (previously known as Magic), and Traps card to combat their opponents. Each players can only summon one monster each turn (except for special summon), in either face up Attack or face down Defense position, and each Attack Position monster can attack once per turn unless there is an effect that designates otherwise. By successfully attacking and destroying the opponent's monsters, players can deal damage to the opponent's life points unless the monster attacked is in defense mode.