Yu-Gi-Oh! Spell Cards
Spell cards can be used to increase the attack or defense of your monster, destroy other cards, reviving monster, etc. They are very important to ensure your winning. But you have to remember to balanced your deck among monster, spell and trap cars.
There are 6 types of spell card:
- Regular Spell
After it used, it sent to the grave - Quick Play
You can activated opponents turn as well as your own.
- Continuous spell card
Remain on the field permanently - Equip
Attach to a monster change its stats and may provide additional effects. - Field
It will remain on the field and has effect for both player. Only one can be on the entire field at a time. - Ritual
Used to summon ritual monsters.
Yu-Gi-Oh! Trap Cards
Trap Cards can only activated in response to certain situations, most often when an opponent activates an effect or attacks. They are set face down on the field and ordinarily cannot be activated on the turn they were placed down. Their usual use is to destroy the attacking monster, negate the damage, or possibly redirect the damage back at the opponent.
There are three types of trap cards:
- Normal traps are Spell Speed 2. They can't be activated during either player's turn if it was set that turn. Certain normal traps turn into equip cards but are still considered normal trap cards.
- Continuous trap cards are also Spell Speed 2. Their effect stays in play until its destruction circumstances are fulfilled.
- Counter trap cards have a Spell Speed 3. No cards except other Counter traps can be played after a Counter trap has been activated.